PUBG MOBILE FREE battle royale shooter game


PUBG MOBILE is the FREE battle royale shooter that chosen by over 1 billion players worldwide. Extreme battles in 10-minute matches, play anytime, anywhere!








PUBG: Battlegrounds, formerly known as PlayerUnknown's Battlegrounds, is a popular battle royale game developed by PUBG Studios and published by Krafton. The game draws inspiration from the Japanese film Battle Royale and was initially a mod created by Brendan "PlayerUnknown" Greene for other games. It eventually became a standalone game under Greene's creative direction and serves as the first installment in the PUBG Universe series.

Players can experience the game from either a third-person or first-person perspective. In PUBG, up to 100 players parachute onto an island where they scavenge for weapons and equipment to eliminate other players while avoiding being eliminated themselves. The playable area of the map gradually shrinks over time, forcing players into tighter spaces and encouraging encounters. The last player or team standing emerges as the winner of the round.
PUBG was first released for Windows through Steam's early access beta program in March 2017, with the full release in December of the same year. It was also made available for Xbox One through the Xbox Game Preview program in September 2018. Additionally, PUBG Mobile, a free-to-play version for Android and iOS, was released in 2018, alongside a port for PlayStation 4. The game has seen subsequent releases for platforms such as Stadia, Xbox Series X/S, and PlayStation 5. Since January 12, 2022,PUBG has been free-to-play across all platforms.

Critics praised the game for its innovative gameplay, accessibility to players of all skill levels, and high replayability. Despite some technical flaws, PUBG received positive reviews and is credited with popularizing the battle royale genre. Its success led to the creation of numerous unofficial Chinese clones. The game received multiple Game of the Year nominations and set several Guinness World Records, solidifying its impact on the gaming industry. PUBG Corporation has organized various tournaments and introduced in-game tools to facilitate broadcasting and spectatorship, aiming to establish PUBG as a prominent esport. With over 75 million copies sold on PCs and game consoles, PUBG is the best-selling video game on PC and Xbox One and ranks among the top five best-selling video games of all time. Its total worldwide revenue has surpassed $13 billion, including earnings from the highly successful mobile version, making it one of the highest-grossing video games ever.
In terms of gameplay, PUBG offers a player versus player shooting experience where up to 100 players engage in a battle royale deathmatch. Players can choose to participate solo, in duos, or with a small team of up to four people. The objective is to be the last person or team standing at the end of the match.
Each match begins with players parachuting from a plane onto one of eight maps with varying sizes and terrain. The plane's flight path changes in each round, requiring players to strategize their parachute deployment for optimal positioning. Initially, players start with no gear aside from customizable clothing that has no impact on gameplay. Upon landing, they must search buildings, ghost towns, and other locations to find weapons, vehicles, armor, and additional equipment. These items are randomly distributed across the map at the start of the match, with high-risk areas typically offering better equipment. Players can also loot the gear of defeated opponents.

The game allows players to switch between first-person and third-person perspectives, each offering its advantages and disadvantages in combat and situational awareness. Server settings can enforce a specific perspective to balance gameplay fairness.
To create a sense of urgency and more frequent encounters, the playable area of the map gradually shrinks over time. Players caught outside the safe zone suffer incremental damage and are eventually eliminated if they fail to enter the safe zone in time. The boundary of the safe zone is depicted as a shimmering blue wall in the game. Additionally, random regions of the map are periodically highlighted in red and bombed, posing a threat to players who remain within those areas. Players receive warnings ahead of these events, allowing them time to relocate to safer zones. Occasionally, a plane flies over parts of the map, dropping a loot package with rare and desirable items. These packages emit red smoke, attracting nearby players and leading to further confrontations. On average, a full round of PUBG lasts around 30 minutes.
At the end of each round, players earn in-game currency based on their performance. This currency can be used to purchase crates containing cosmetic items for character and weapon customization. The game also features rotating "event modes" that introduce variations to the standard game rules, such as larger teams or altered weapon and armor distributions across the map.


DEVELOPMENT

The game known as PlayerUnknown's Battlegrounds (PUBG) was conceptualized and designed by Brendan Greene, also known as PlayerUnknown. Greene, who had previously developed the DayZ: Battle Royale mod for ARMA 2, drew inspiration from the 2000 Japanese film Battle Royale and the DayZ mod. Living in Brazil at the time, Greene was a photographer, graphic designer, and web designer with a passion for video games. He was captivated by the DayZ mod's realistic military simulation and open-ended gameplay, which motivated him to experiment with a custom server and learn programming along the way.
Greene sought to create a game that offered more randomness and unpredictability than traditional multiplayer shooters. He wanted players to experience a high degree of replayability by designing vastly larger maps that couldn't be easily memorized and incorporating random item placement. Another source of inspiration for Greene was an online competition called Survivor GameZ, based on DayZ, which featured streamers competing until only a few remained. Greene aimed to create a similar game mode that was accessible to all players, not just streamers. Initially, his mod drew inspiration from The Hunger Games novels, but he made changes to enhance players' survival chances and avoid copyright issues.
When DayZ became a standalone title, interest in Greene's ARMA 2 Battle Royale mod waned. He then transitioned development to ARMA 3. During this time, Sony Online Entertainment (now Daybreak Game Company) became interested in Greene's work and licensed the battle royale idea for their game H1Z1. In 2016, Sony Online split H1Z1 into two separate games: H1Z1: Just Survive (survival mode) and H1Z1: King of the Kill (battle royale). This period coincided with the end of Greene's consultation with Sony Online.
Meanwhile, Bluehole Ginno Games, a South Korean studio specializing in massively multiplayer online games (MMOs), was acquired by Bluehole in 2015 and renamed Bluehole Ginno Games. Chang-han Kim, the leader of the studio, aimed to create a successful PC game with a similar model to popular mobile games published by Bluehole. Kim had been inspired by the battle royale format after playing DayZ and saw an opportunity to introduce it in Korea. He intended to adopt an early access model and release the game quickly while providing long-term support.
Kim discovered Greene's mods and reached out to him, eventually offering him the opportunity to work on a new battle royale concept. Greene quickly flew to Bluehole's headquarters in South Korea to discuss the options and, a few weeks later, became the creative director of Bluehole. He relocated to South Korea to oversee the game's development, becoming the first foreign creative director in a Korean game studio. Greene praised his relationship with Bluehole's management, emphasizing their trust and autonomy.
Development of PUBG began in early 2016 and was announced publicly in June of that year, with a plan to release the game within a year. Kim served as the executive producer, and the team initially consisted of around 35 developers supporting Greene's vision. By June 2017, the team had grown to 70 developers, with many voluntarily putting in extra hours due to their dedication to the project. Bluehole received support from Bohemia Interactive, the developers of ARMA and DayZ, for motion capture animations.
Due to the game's rapid growth, Bluehole spun out the entire development of PUBG into Bluehole Ginno Games in September 2017, which was later renamed PUBG Corporation, with Kim as the CEO. PUBG Corporation continued to develop and market the game, expanding its presence with offices in the United States, Europe, and Japan. In 2018, PUBG Corporation launched the "Fix PUBG" campaign to address remaining bugs and performance issues, which concluded successfully in November of that year.
In March 2019, Greene announced that he would step down as the game's lead designer but remain as a creative consultant. Tae-seok Jang, the art director, took over Greene's position. Greene moved to PUBG's studio in Amsterdam, known as PUBG Special Projects, to work on non-battle royale multiplayer projects and be closer to his family in Ireland.
To manage its video game assets and studios, Bluehole established Krafton in 2018, assuming publishing responsibilities for PUBG and related games. In December 2020, Krafton merged PUBG Corporation into its internal studio system, rebranding the team as PUBG Studios.



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